SIEGE
Video Games to Teach Consent
September 28, 2017
FOR IMMEDIATE RELEASE:
Contact Person: Drew Crecente
Company Name: Jennifer Ann’s Group
Mobile: 404-729-7425
Email Address: contact@JenniferAnn.org
Web site address: www.JenniferAnn.org
A New Approach to Preventing Campus Assaults
Four new video games teach adolescents about consent.
Atlanta, Ga., September 27, 2017 – In recognition of the ongoing problem of sexual assaults on college campuses an Atlanta-based charity has worked with video game developers to create video games which teach young people about the issue of consent. Since 2008 the nonprofit organization Jennifer Ann’s Group has produced video games promoting healthy dating relationships and helping adolescents avoid teen dating violence.
“We support the work of groups who support victims of sexual assault and abuse;
our focus is on preventing future victims.”
According to the organization’s founder, Drew Crecente: “We recognize that middle schools and high schools are overburdened and often lack the resources to teach students about issues like healthy relationships and consent. We also recognize that recent changes in Title IX have increased anxiety around treatment of sexual assault and dating violence on college campuses. We support the work of groups like RAINN who support victims of sexual assault and abuse; our focus is on preventing future victims. These video games engage, educate, and empower young people about important issues like consent.”
Today Jennifer Ann’s Group is releasing the 2017 winners of its annual video game challenge.
"Stuck in a Dark Place" – Another Kind - Belgium (available September 28, 2017)
"Crossing Boundaries" – Tetsudo Studios - England (available now)
"How to Blorrble-Blobble" – Jared Sain - USA (available now)
"Adrift" – Carrie Crossley & Andrew Connell - USA (available now)
Research has shown that one of the most difficult things for teenagers is to seek or accept help. To that end, exploring concepts regarding relationship abuse through games, at their own pace and through the convenience of a phone, tablet, or computer has proven to be more effective than traditional pen-and-paper learning on the subject of dating relationships.
“These video games engage, educate, and empower young people about important issues like consent.”
Jennifer Ann’s Group’s use of game through its “Gaming Against Violence” program is an evidence based approach to abuse prevention shown to change unhealthy attitudes about relationships in a single game session – only 20 to 40 minutes long.
These new games are 100% free to play online and for download to smartphones and tablets. They are designed for young people to better understand consent and healthy dating relationships and can easily be used by educators in the classroom and by parents wanting to initiate a conversation with their teens and tweens.
For more information about consent and to access these games please visit JAGga.me/consent
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