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Transformer Game AI Schedule Announced

April 07, 2025

SATURDAY, April 26

9:00 AM Registration opens

10:00 AM Welcome and Keynote Hartmut Koenitz, The Future of AI and Games: concerns, opportunities and thinking outside the box

11:30 AM Eleanor Mather On the Ethical Integration of Generative AI into Game Development Workflows

12:00 PM Nick Murphy Leveraging Open Source AI Tools for Game Asset Creation and Editing

12:30 PM Dylan Goldblatt The Signal in the Noise: AI, Games, and the Art of Denoising

1:00 PM Laila Jhane Code to Visuals (Art Performance)

1:30 PM LUNCH

2:30 PM Ryan Scheiding, Audrey Chung and Xinmeng (Melody) Ren AI and Game Design Education

3:00 PM Fernando Aragon Curricula Evolution in Artificial Intelligence for Gaming

3:30 PM Bob Carter AI as a Voice Actor

4:30 PM Chris Burris & Alex Homeyer, Watson Hartsoe, Chris Esposo, Kevin Markley On-stage Demonstrations

5:00 PM Hands-On Demo

SUNDAY April 27

9:00 AM Registration opens

10:00 AM Welcome and Keynote Luke Dicken Practical Applications of AI in Game Development

11:00 AM

Game Art Workshop Anatoly Lubarsky Enhancing AI Models with Flux and LoRA: A Practical Guide to Character Variations

Game Narrative Workshop Ben Miller Writing Interactive Emotional Sequences with and against AI

Game Production Workshop Dov Jacobson Simple NPC (OpenAI API & Twine)

12:00 PM

Game Art Workshop Jeremiah Long Complex Characters in Video Scenes

Game Narrative Workshop  Jason David Cook Don't Shoot the Harbinger: Writing and Acting with AI

Game Production Workshop  Kevin Markley Multiple NPCs (Llama & GODOT)

1:00 PM  LUNCH

2:00 PM Kent Keirsey AI in the Game Art Pipeline

3:00 PM 

Game Art Workshop Jeremiah Long Complex Characters as Game-Ready 3D

Game Narrative Workshop   Victoria Lagrange Worlds within words: Using open-source AI tools for game world-building

Game Production Workshop   Akram Taghavi-Burris & M.Dunn 3DNPC Digital Twin (Unity & Open Source)

4:00 PM Transformer to Transformed Wrap Up Session